Design:
While not heavily important here as opposed to a party, this aspect does come in to play with the new mission. First of all the "Spy Phone 3" (as I have tenderly coined it) is nice. However, on a side note, just as when the second spy phone came out, I wish we could keep previous phones in our inventory. The few rooms that have been altered also look good, although there isn't a lot for show in some of the altered rooms.
Source: Monchocho |
Features:
The features in this mission are varied. It takes things from the PSA missions and mixes them with Field Op like things to make for a very nice blend. These mini games and interactive features inspired by both really make things interesting.
Hearing from characters and seeing the action played out in front of you is very nice. Also, you can earn more Elite Badges by replaying which is a good incentive to keep the player coming back. Additionally, the story was presented nicely, but I only wish it was a bit deeper.
Source: Tommy23456 |
The EPF gadget is a welcome addition and, with more gadgets presumably on the way for future missions, it should be neat to see where the gadgets lead us. One thing that has come under fire is that non-members have to wait six hours to proceed in the mission while members can use the gadget and keep going. While this is a pain, Club Penguin is a business so I guess I can't really fault them completely for it.
Closing Thoughts:
I think this new part of the Club Penguin experience is a very welcome addition. It combines many of the old features from PSA missions with Field Op like play, and then puts some originality into it for a very fun experience. I only hope that these missions are frequent, more challenging, and more complex in the future. Great job, Club Penguin. Great job.
Source: Club Penguin CP |
As Billybob would say, Waddle On!
- Chillin43
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